King Arthur: The Role-Playing Wargame: A Genre All of Its Own

King Arthur: The Role-playing Wargame by Hungarian developers Neocore Games is a real-time strategy game with elements of role-playing thrown into the mix. It breaks down like this: You control King Arthur, who doesn’t really do anything in the game other then be acknowledged, who then controls a Round Table of knights that act as his generals. The knight generals then proceed to move around the map to your liking and either kill or save whatever they come into contact with.

Without bringing into question the seemingly limited choice-capacity of the knights, it’s important to see the big picture first. The game play itself is really unique and is probably the selling point of the game. Instead of leveling up just one character as in a traditional role-playing game, this element is expanded across the entire game. At first, you are leveling up a single knight who has 5 different statistics, 3 of which have any value, and stacking his limited inventory with phat lewt. Then his units need attention, increasing either attack, armor, stamina or a useless upkeep stat. Spells must be leveled up as well, but there are only a few effective ways to level up a certain class of knight, be it Commander, Champion, or Sage. One must really make it routine because there are just too many level-ups occurring to effectively manage what is going on. In addition to units, Strongholds finish researching various upgrades after every Winter, and there is a technology tree of upgrades thrown in just in case that wasn’t enough.

With so much going on inside the game, it’s easy to get sucked into the world Neocore Games created and forget about what is going on around you. A perfect escape mechanism for those looking for a break from real life. But, just as every cloud has a silver lining, everything that shines ain’t always gonna be gold. There are some serious balance and game play flow problems with this role-playing strategy half-breed. Archers are ridiculously overpowered (This prompted a ‘weaker archers’ check box) when given some decent support. As a result, the rock, paper, scissors style of balance is thrown completely out the window. Infantry are situational at best, fodder at worst and after awhile the Knights of the Round Table seem to be the deciding factor of every battle. These battle or engagement scenarios occur when a Knight is prompted to fight another army. Immediately you are thrown into a completely different game type which is basically the real-time strategy component of the game.

There are a lot of different intricacies I could point out, and interesting aspects of the game to focus on, but these things are best experienced rather then read about. If you like the Arthurian legends, appreciate a role-playing element, and want a challenging strategy game, this game is for you. If thinking and video games never really went together for you, then I would suggest moving on as King Arthur: The Role-playing Wargame is simply too demanding to be played casually without much time investment. The playing of the games should be verified under the website 먹튀사이. It will increase the chances of winning from the game.

Author: John