Super Smash Bros. Brawl Character Guide: Link

Link is a very straightforward and balanced character. He’s got a versatile array of moves, great all-around stats, and is generally good in many situations. Most of his specials are ranged attacks, while his melee attacks have good power and a range. His only real weakness is that he’s not that fast, both in terms of movement and attack speed, but he’s not that slow either. 

Overall, Link is a great character for beginners, but he’s still a great choice for pros. Of course, most really high-level players will prefer Toon Link, but Link is still a great character. Which is why you can choose him as you play the game. Although, there are tons of other game characters that you can find in the game such as Super Mario, Luigi, etc. and if you want to learn about them as well, then you can follow the link Poker Online Indonesia here. 

Standard Attacks

Link’s standard combo is good. All three attacks have a good range, but the final stab has more recovery time, so you might want to stick to just the first or first and second attacks for some quick damage racking. On the other hand, the final stab is the most powerful and has decent knockback for a standard neutral attack, so use it when you need to. Link’s running attack is one of his quickest attacks coming out, but the recovery time can be pretty bad. Use it to surprise your opponent when he has high damage, but watch out or you’ll get punished.

Link’s tilts are all pretty good too. The down-tilt has decent speed and range and is a great move for popping your opponent upward if he’s right in front of you. The up attack is a great juggling move with a good arc of effect, range, and power. It will be your primary defense from air attacks as well. The forward tilt is kind of slow, but it’s got a good range and power is a good killing move.

Link’s smash attacks are all multiple hit attacks with great power, range, and damage. The up smash is a triple hit upward combo. Unlike in Melee, all three hits will usually hit and this move is a good killing attack, but for most other purposes you’ll want to stick with the uptilt (which is also a decent killing move). The down smash is a double ground sweep, one hit on each side. It comes out quick and with good power, so use it whenever you get the chance. Finally, Link’s forward smash is a double slash with a huge range, but you’ll have to press the button a second time to get the second hit. The good part about his is you have a fairly large window of opportunity to initiate the second slash, so you can make it come out immediately or with a delay, making the move very versatile and unpredictable. The second swipe is much more powerful and is the preferred killing swipe. You’ll only be able to hit both slashes when the opponent is at low damage, which is the best time to attempt it since hitting both hits will rack up massive damage.

Special Attacks

Link’s specials allow him to really mix up his game. His up special should really only be used for recovery. It’s Link’s one move that is really worse than it was in Melee in every single way. It is worse as an attack and worse as a recovery move since it is less controllable in the air that it was before. On the ground, it can no longer be used as a diagonal spike attack, and it’s too punishable to be a viable attack, so don’t try.

The rest of Link’s specials are his ranged weapons. The boomerang is decent as an attack, but from farther away it does less or no damage. Of course, you can angle it up or down and it can bounce off the ground, making it decent for mind games. Just be aware that it pulls enemies towards you on the return trip, which, in practice, usually works to your disadvantage. Link’s arrows are much better than they were in Melee, though they do much less damage. Still, they are now actually useful even if you don’t charge them up very much or at all. When charged, they get great range, speed, and damage. Finally, the bombs are just a great move to disrupt whatever is going on and are pretty strong, so throw them all over the place every time you get a chance.

Throws

Link’s grab is a long-range but also a long recovery time, meaning you will probably get punished for missing. Therefore, Link should only grab when he absolutely knows he will connect. Once you have grabbed someone, Link’s throws aren’t anything special. They are easily the worse moves that Link has. The forward and backward throws are both pretty weak and you probably shouldn’t ever use them. The downthrow can be useful to lead to other attacks. The up throw is pretty strong, so you can try to use it to lead into an up air, juggling, or a bomb thrown upwards.

Aerial Attacks

Link’s air attacks are all good, and he’s got an extra one compared to most characters. His neutral air is a quick forward kick that’s not very strong, but useful for its speed. The back air is a double kick which is also a decent quick attack, though it’s stronger than the neutral air. The forward air is a double slash with a decent time in between the hits. Unlike melee, the second slash is now much more powerful (in both damage and knockback), so try to always hit with both. This may be tricky, but if you master the time you can short hop the attack in such a way that you’ll hit directly with the second, stronger attack.

Link’s up and down aerials are both very powerful and have very high priority. The up attack is great for attacking from underneath and will break through most attacks. It also lasts for a decent amount of time, making it easy to hit with. The down aerial is a drop-down attack (though not an auto drop), which you can fast fall for additional speed, damage, and knockback. The fast drop version is an excellent killing move; it does high damage and very high knockback and will break through almost anything, including hammers, though this is tricky. Finally, Link can use his grab in the air as an attack. It is very quick and has amazing recovery time, and if you short jump it you can hit twice for a respectable 10% damage. This is a great damage racking and disruption attack, and you can use it as a recovery move (it latches onto the edge).

Final Smash

Link’s final smash is a good move, but you have to put some effort into connecting with it. The attack goes directly horizontally, and it’s easy to dodge but jumping or dropping. If you hit, you’ll rack up massive damage and possibly kill someone, and you can hit nearby opponents too. Also, Link well fly horizontally to reach his target and gain a huge distance, so if you have a great aim you can use this move to recover as well as attack.

Author: Beeboo